Graphics
These guides and references explain how to use graphics.
How to determine what sort of gestures someone is using to interact with an application.
How to write applications that render images using the libimg library.
How to receive and process events from input devices.
Explains how to modify and build the Wfdcfg library for your display hardware.
Explains how to configure and use wfd-server.
The Screen DDK (driver development kit) empowers you to support your own hardware (GPUs, display controller, etc), allowing you to write drivers that map their unique hardware capabilities to the standard Screen APIs.
Brings together modern graphics, and user interface (UI) technologies and provides a platform for applications built with HTML5, Elektrobit GUIDE, Crank Storyboard, Qt and native (e.g., OpenGL ES) code.
Explains how to use the video capture framework to capture frames from a video input source.
