About this Guide and Reference
Graphics and Screen4.0 (8.x)Video Capture Developer's GuideAPIProgramming
    
    The video capture framework provides applications the ability to capture frames from a video input source. These frames can be passed to a graphics component such as Screen for display.
| To find out about: | See: | 
|---|---|
| How to use the video capture API | Using Video Capture | 
| The video capture header files and libraries | Header files and libraries | 
| The tasks required to capture video | Implementing video capture | 
| A sample program you can use as a reference | Sample video capture program | 
| Arrays used for video capture and the properties that can be applied to them | Properties applied to arrays | 
| Video capture contexts | Contexts | 
| Dynamically allocated and statically allocated video capture buffers | Buffers | 
| Configuring your video capture implementation for different platforms | Platform-specific considerations | 
| How to enable the Video Capture manager | Video Capture Manager | 
| The video capture API | Video Capture API (capture.h) | 
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